The adventurers reached the metro platform near Schwartz Field. Junpei was able to arrange for a distraction, using two yakuza members that staged a loud fight. This gave Junpei, Dr. Montana, Phil, and the hired medic Doc Martin the chance to jump down into the tunnel without being seen.
Montana quickly located a discolored area in the brickwork which they muscled open. Behind that was a chamber strewn with old garbage. On the walls were painted over construction stickers and there was a cheap quality to the scene.
To their right was a square pit filled with murky water. In front was a pair of engraved doors. Professor Montana determined that these were Elvish runes like those found in The Lord of the Rings. After remembering how to say “friend” in Elvish and repeating the word several times with no effect, the pried open the entrance.
They saw a big chamber and a skeleton in an old suit, apparently one of the Boys of Summer. They found a dented ray gun, some cash, a gold chain and coke spoon, a working lighter and a few other odds and ends, including a lighter, still working after all these years. The skeleton’s right foot was gone, and Doc Martin determined that it had been badly crushed and pinched off.
There were ancient video cameras in corner niches in the walls, and small channels that allowed cables and wires to run back to…somewhere. There were cracks in the walls and scattered bits of rubble that had broken free from the ceiling, as well as more badly hidden construction signs and stickers.
There was a tunnel at the opposite side of the chamber that led deep into the darkness . Metal beams ran across the ceiling every ten feet or so. The four entered the tunnel and walked across the scattered chunks from the ceiling. After they were 20 feet or so in, Doctor Nobody stepped on a pressure plate and a steel door dropped and sealed the adventurers in the tunnel. This, the group determined, was how the Boy of Summer had lost his foot.
About a hundred yards in, they found a wooden-faced door with various medieval-style weapons around it. One of the group took an axe. They also found some old rope from which tiny banners hung, and took that. Also above the door was spray painted “Welcome Brave Adventurers to the Guardhouse Where Great Peril and Rich Rewards Await!”
The lock was picked and the door opened. Inside was a square room with a door in each wall and dead, gas torches on each wall. when Dr. Montana stepped into the middle of the room, a large trapdoor opened in the floor and he nearly fell down a concrete slide into darkness, but Phil managed to grab him and haul him up. One of the group lowered the rope into the darkness, and after a while, something pulled at it. After a bit of debate, they decided not to explore below.
The door on the left was unlocked and led to a room in which they found many skeletons that looked like rats the size of small dogs. There was an empty automatic machine for dispensing food and water. Chew marks on the ones suggested that rats fed off one another. In one corner, under a pile of moldering rags, was a small locked bag which they easily opened that was full of topazes.
The door on the left was locked and after being unlocked, the group found a collapsed concrete block with a mechanical arm that had dropped form the ceiling. Climbing over the block, they found a glass cabinet in which there was a a box with five patches that contained some sort of drug, and a large batch of glowing, green liquid with Cryllic writing on it, recognizable as some sort of supersoldier serum.
Another door remained unopened.